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SEGA

SEGA GENESIS

TECH SPECS:

Game Format: The Sega Genesis can only use cartridge-based games unless the optional Sega CD unit is purchased.
Main Processor: The Sega Genesis uses the fastest processor in the 16-bit arena, the Motorola S8000 processor running at 7.8 MHz. This helps the Genesis use smooth animations during gameplay.
Co-Processors: Nope, the main processor works alone.
Sound Processor: The 8-bit Z80 chip has 6 voice channels. That's not exactly CD-quality. but it suffices for most games.
Maximum Colors: The Sega Genesis can only show 64 colors on-screen at any one time. It uses advanced dithering to simulate more colors. Some games on Genesis may appear less detailed than on other systems with more colors.
Maximum Resolution: The best you can get out of the Sega Genesis is 320 pixels wide by 448 pixels high, which is good, but not the best.
Maximum Sprite Size/Second: You will see only 40 objects moving at one time on the Sega Genesis, and at maximum, each can only be 32 pixels wide by 32 pixels high.
Polygons/Second: Polygon technology is not possible on the Sega Genesis hardware, but software emulation is possible, which can be slow.
Onboard RAM: The Sega Genesis uses a modest 64k of onboard RAM. It doesn't need much more because of the low color and sound requirements.

MEGA DRIVE 16-BIT MEGA DRIVE 2

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