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Sony Computer Entertainment Inc.


SONY COMPUTER ENTERTAINMENT ANNOUNCES THE DESIGN
OF THE NEXT GENERATION PLAYSTATION® SYSTEM

PlayStation 2

PlayStation 2
PlayStation 2

TOKYO, March 2, 1999 - Sony Computer Entertainment is pleased to announce the completion of its research and development project to design the successor to the PlayStation that was first introduced during 1994 in Japan. The advanced technology of the next generation system provides the basis for an exciting new era of in-home digital entertainment.

With over 50 Million units shipped to date, the original PlayStation game console radically changed the landscape for computer entertainment with the introduction of real-time 3D graphics which significantly enhanced the possibilities for creative expression over conventional 2D graphics-based systems. The next generation PlayStation massively increases the quality and performance of graphics technology to the maximum level that can be enjoyed on a television set through the innovative design of its new Graphics Synthesizer. The new Graphics Synthesizer will give software experiences for the next generation PlayStation unparalleled graphic quality and detail. The next generation PlayStation technology combines this richly detailed graphic quality with the revolutionary ability to generate worlds, characters, behaviours and complex physical simulations in real-time via the massive floating-point processing power of the system.

This powerful combination allows for new types of computer entertainment to be created. For example, the hair and clothing of a character can be effected by a digital wind calculated and processed in real-time. Other examples include the dynamic simulation of real-world physical attributes such as gravity, friction, mass and the accurate simulation of different materials such as water, wood, metal and gas. This will change the future of computer entertainment forever. This concept is called “Emotion Synthesis™” which allows the system to simulate not just how the images look, but how the characters and objects in a game think, act and behave. This concept requires a computer system with a massive floating-point mathematical calculation capability far beyond the current state-of-the-art workstations and approaches the performance of large-scale super computers used for scientific simulation.

PlayStation 2 The next generation PlayStation has at its heart a CPU with data processing capabilities far exceeding those of today’s state of the art PCs and with a rendering processor that has greater performance than that of the highest level graphics workstations. This allows for unparalleled real-time computer graphics expressions and techniques to be used in software for the first time. Imagine walking into the screen and experiencing a movie in real-time…this is the world we are about to enter.

In addition to the technology of conventional CD-ROM, the new system also adopts the future generation of disc media, DVD-ROM, to allow for the storage of massive amounts of data and large programs. Because the calculation performance of the new system can reduce the requirement for massive data structures on the disc, we believe that the capacity of conventional CD-ROMs will be appropriate for certain applications. However, in the future we anticipate the need for larger, high capacity storage mediums required by the new forms of digital entertainment created by Emotion Synthesis.

In addition, the new system employs MPEG2 image decompression technology, widely used today for image-based DVDs. This allows for the storage of compressed image data for texture maps and background data that can then be decompressed in real-time as required by the application. The resulting image quality not only matches the computer graphic quality generated by the system but is also of the highest quality available for in-home use.

In the vital area of sound processing, we have gone beyond the capabilities of the current PlayStation to allow for even more complex digital enhancement and processing of sound effects and music. Software generated sounds, using the massive calculation performance of the system and complex enhancements to the sound processor, allows for the encoding and processing of advanced 3D digital sound techniques such as AC-3 and DTS. With this leap forward in technology, we anticipate a New World of digital entertainment that will surpass the experience of conventional video and music CDs.

PS2 Game Box and Game CDWith over 3,000 titles currently available for the current PlayStation worldwide, we have designed the new system to be backward compatible, therefore, allowing consumers to continue to enjoy their library of software. This was made possible by integrating a new I/O Processor that uses a 32-bit core identical to the current PlayStation system, permitting the accurate interchange of data and programs with the rest of the new system.

Sony Computer Entertainment will incorporate this new technology into the next generation PlayStation that is planned to be released into the Japanese market during the fiscal year ending March 2000. An overseas introduction is planned to follow in the fall of 2000. To allow software developers to begin developing new titles to take advantage of this powerful new technology, development systems will be made available starting this spring.

The next generation PlayStation system announced here is a significant part of Sony Computer Entertainment’s mission to create “a new form of entertainment beyond games” via the integration of innovative computer technology with digital AV technology.


AC-3 and DTS are trademarks and/or registered trademarks of their respective owners.

Sony Computer Entertainment Europe is responsible for the distribution and software development for the PlayStation®, the world’s number one selling (CD-based) video game system and has offices around Europe, the Middle East, Australia and New Zealand promoting the PlayStation® and its software in more than 65 territories.


Inside PS2

Next Generation PlayStation® Basic Specification and Features

Product Name:PlayStation2
Suggested Retail Price:39,800 Yen (Japan), 299$ (U.S.), 449$ CDN, £299 in the United Kingdom, 2990 FF in France and 869 DM in Germany.
Available:March 4 th , 2000(Japan); Oktober 26 th, 2000 (North America);November 24 th, 2000 (Europe)
Accessories included:“Dual Shock”2 analog controller
High capacity 8MB Memory Card
PlayStation2 Demo Disc (optional)
AV Multi cable
AC power cord
Dimensions:301mm (W) X 178mm (D) X 78mm (D) (12” x 7” x 3”)
Weight:2.1Kg (4lbs 10oz)
Media:PlayStation2 CD-ROM, DVD-ROM; PlayStation CD-ROM
Formats supported:CD, Audio CD, VCD, DVD-Video, DVD-ROM
Interfaces:Controller port (2)
Memory Card slot (2)
AV Multicable output (1)
Optical digital output (1)
USB port (2)
i.Link (IEEE1394) (1)
Type III PCMCIA card slot (1)
  
CPU 128 Bit “Emotion Engine™"
System Clock Frequency294.912 MHz
Cache MemoryInstruction: 16KB, Data: 8KB + 16KB (ScrP)
Main MemoryDirect Rambus (Direct RDRAM)
Memory Size32MB
Memory Bus Bandwidth3.2GB per Second
Co-processorFPU (Floating Point Unit)
Floating Point Multiply Accumulator x 1,
Floating Point Divider x 1
Vector UnitsVU0 and VU1
Floating Point Multiply Accumulator x 9,
Floating Point Divider x 3
Floating Point Performance6.2 GFLOPS
3D CG Geometric Transformation66 Million Polygons per second
Compressed Image DecoderMPEG2
  
Graphics“Graphics Synthesizer”
Clock Frequency147.456MHz
DRAM Bus bandwidth48GB per Second
DRAM Bus width2560bits
Pixel ConfigurationRGB:Alpha:Z Buffer (24:8:32)
Maximum Polygon Rate75 Million Polygons per Second
Embedded Cache VRAM4MB
  
Sound“SPU2+CPU”
Number of VoicesADPCM: 48ch on SPU2 plus definable, software programmable voices
Sampling Frequency44.1 KHz or 48 KHz (selectable)
Sound Memory2MB
  
IOPI/O Processor
CPU CorePlayStation (current) CPU
Clock Frequency33.8688MHz or 36.864MHz (Selectable)
Sub Bus32 Bit
IOP Memory2MB
Interface TypesIEEE1394 , Universal Serial Bus (USB)
Communicationvia PC-Card (PCMCIA)
  
Disc DeviceCD-ROM and DVD-ROM
Device SpeedCD-ROM 24 times speed
DVD-ROM 4 times speed

Copyright © 1999 Sony Computer Entertainment Inc., All rights reserved.


PERIPHERAL DEVICES

Dual Shock 2 Controller

Sony Dual Shock 2 Controller
Developer: Sony
Price: $34.99
Release Date: 10/25/00



Produced and manufactured by Sony, a Dual Shock 2 controller will come with every PlayStation 2 system sold. The controller setup is identical to that of the original Dual Shock: left and right analog sticks, a directional pad, four main buttons (triangle, circle, square, and x), and four shoulder buttons (L1, L2, R1, and R2). What separates the new controller from its predecessor is that every button, with the exception of the start and select buttons, is analog, meaning the controller can sense how hard you press the buttons. The two analog sticks on the Dual Shock 2 have been reported as being slightly tighter than those on the original Dual Shock, and the D-pad is supposedly a bit more comfortable.

Memory Card

Sony PlayStation 2 Memory Card
Developer: Sony
Price: $34.99
Release Date: 10/25/00



Sony's PS2 Memory Card is more expensive than previous PlayStation memory cards, but it offers a sizeable 8 megs of game information, while the original PS memory card only held around 1 meg. The data transfer rate between the card and the console is roughly 250 times faster than current memory cards, which means much faster saving and loading of data. Sony uses magic gate authentication and encryption to keep files transfers effective and clean. Since no memory card is included with the console, the sure-to-be-reliable first-party Sony 8MB card will be worth picking up.

 
Mega Memory Card

Mega Memory Card
Developer: Interact
Price: $49.99
Release Date: TBA



Interact's Mega Memory Card holds 16 megabytes of RAM, twice as much as the standard card and with only a slight increase in price. This is most likely accomplished through compression technology. Maybe worth noting though is that so-called "Mega" memory cards for the original PlayStation were notorious for mysteriously being cleared of all their data.

DVD Wireless Master Remote Control

DVD Wireless Master Remote Control
Developer: Interact
Price: $19.99
Release Date: October 2000



Aside from playing video games the PlayStation 2 also offers DVD movie-playing capability. While it is possible to control DVD playback with the included Dual Shock 2, many users will want a more familiar and easy method of controlling their movies. Interact's DVD Wireless Master Remote uses an infrared sensor that connects directly to the PS2 memory card port. The remote features 16 function keys and a range of 23 feet, easily within standard couch-to-TV distance.

Wireless DVD Remote

Wireless DVD Remote
Developer: Electro Source
Price: $14.99
Release Date: 10/26/00



Published by Pelican, Electro Source's Wireless DVD Remote for the PlayStation 2 plugs into one of the system's controller ports and allows the controller to be plugged directly into the receiver. The remote is backlit and features all the standard playback functions you would expect.

Wireless Remote for PS2 from Nyko

Wireless Remote for PS2
Developer: Nyko
Price: TBA
Release Date: TBA



Nyko's Wireless remote for the PS2 offers more than a compact design. The receiver plugs into a controller port and allows a controller to be plugged into the receiver itself. Its range is about 50 feet, and like Nyko's Viper 2, it features a translucent design.

Universal DVD Wireless Remote

Universal DVD Wireless Remote
Developer: Mad Catz
Price: $19.99
Release Date: 10/26/00



This Universal DVD remote from Mad Catz is compatible with the PS2, and it can control your TV and VCR as well. Like most remotes it uses infrared technology.

Freestyler Skate/Snowboard

Freestyler Skate/Snowboard
Developer: Thrustmaster Inc.
Price: $69.99
Release Date: TBA



Designed for serious fans of skateboarding and snowboarding games, the Freestyler is an oblong board you place on the floor and stand on. There are two programmable buttons on the board itself, and it has an all-digital one-hand controller. A list of which titles are expected to support this controller and the exact specifics on how the board will be used have not yet been announced. The Freestyler will supposedly ship before the PlayStation 2 though, so you should have plenty of time to practice your balance.

ThunderStrike Light Blaster

ThunderStrike Light Blaster
Developer: Interact
Price: $29.99
Release Date: TBA



Though there have been no light-gun games announced for the PS2 so far, Interact has readied a PS2-compatible gun with an analog trigger. The ThunderStrike also features manual and auto reload functions and two speeds of rapid fire.

Reel Pro Fishing Controller

Reel Pro Fishing Controller
Developer: Interact
Price: $29.99
Release Date: TBA



Yet another PS2-compatible product by Interact, the Reel Pro Fishing Controller has eight full analog buttons (probably more than enough for your fishing needs). Like other fishing peripherals, this controller is motion sensitive and has a vibration function to let you feel like you're casting the line or reeling in a fish.

KONAMI Keyboard

USB KEYBOARD
Developer: Konami
Price: 6,800 yen (about US$58)
Release Date: March 29, 2001



Konami announced that it will release a USB keyboard for the PlayStation 2. Its typing software, Beatmania Dadada, will be released with the keyboard.




OTHER INFORMATION


PLAYSTATION®2 DVD DETAILS REVEALED

ANNOUNCING THE COMBINED HARD DISC DRIVE AND BROADBAND NETWORK ADAPTER UNIT
FOR PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM


SOFTWARE DEVELOPMENT TOOLS RELEASE ANNOUNCED FOR PLAYSTATION®2

SONY COMPUTER ENTERTAINMENT ANNOUNCES 125 BILLION YEN CAPITAL INVESTMENT IN 0.18 MICRON SEMICONDUCTOR PRODUCTION FOR PLAYSTATION®2

METROWERKS PLANS PS2 ANALYSIS TOOLS

SONY REVEALS A POWERFUL DEVELOPMENT TOOL FOR THE CREATION OF BROADBAND E-CINEMA, AND OTHER MULTIMEDIA CONTENT

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